🙉 Player Autonomy -

As an influential, blood member of the Jarlsland Aristocracy or another important family, each Player has autonomy over their own lands, resources and fate. By being born into the rigid hierarchy of the landed elite, there are strict expectations placed upon the members of each House.

This game is about a time of change and upheaval from which any outcome could emerge. So, where the Player can see white spaces in these rules; They have been intentionally left so that, with the application of creativity, any Player can seek to achieve within the game's space and time constraints, anything that they can describe. That is, so long as they work with the Control Team and overcome any, likely, opposition to their plans. This is despite any brief or initial standing given to Players at the beginning of the game, which everyone is encouraged to view as a starting point, not a prison. Resource boards for owned regions are entirely in the power of the Player that holds them and their personal loyalties cannot be compelled by any other Player. In short; no other Player can make you do anything, but collaboration can lead to greater returns.