⛰️ Territories, Regions and Points of Interest -

Territories -

Territories are the larger organisational unit for locations in Jarlsland. They consist of the lands claimed by each governor or noble house. Each House begins the game in their home territory that consists of four regions, one for each Player in that team. In addition, there are several unclaimed territories on the map of Jarlsland which haven’t yet been explored. When filling out their travel papers, Players can specify only a territory at minimum for their location in a round. This would be a risky move however, because any effect, that targets the listed territory, may be assumed to affect the Player as well, for good or ill. This ambiguity can work in both the Player’s interest or not, depending on the game-state that round.

Regions -

Each territory is divided into several regions that are the delineations which Players administer directly and battle for control over. Each House will start in possession of their home territory which is divided into four regions, each of which is administered by one Player at the start of the game. Regions are the delineation which Players can attack directly to contest possession. Some actions can only be undertaken by a House, in a region, if they are in control of it at the start of the round. Player’s characters can also travel directly to a region specifically, indicating the territory and the target region on their travel papers.

A full list of predetermined ‘regions’ that can be travelled to is included in this handbook but keep in mind that discovery is part of the Player’s game. It is intuitive that the settled regions will be known to all Players, but other locations will not immediately be apparent and specifics about other territories may be limited without research or further exploration. Most common regions will be marked on the main map in each War Council. Other regions will not be marked and have to be discovered in order for Players to know how to travel there.

Points of Interest and Transient Locations -

Some regions also have sub-locations that can be specified by the Player when travelling, if they so choose/know to do so. These are called ‘Points of Interest’ and may consist of anything from an entire town, all the way down to a specific building or monument of importance. Points of interest may also be generated during the course of play due to events affecting the narrative. For instance, if a network of tunnels is discovered under a city, previously unknown to the ruling House, this would be considered a separate ‘Point of Interest’ to the region that it exists in, for the purposes of locations and travel. However; to travel there, a Player would have to know about it and put it on their papers for that round.

In the course of play if a Player specifies a location that doesn’t exist (or doesn’t exist anymore) on their travel papers for that round, then Control will either interpret the outcome of attempting that transit, or push the Player into an adjacent region for that round.

Baba’s House -

The Babayaga’s ambulatory house on chicken legs moves around the map during the course of the game. Counting as a mobile Point of Interest, her house will move, region by region, once every round. With few exceptions, effects targeting the Babayaga’s house must target it directly. If the effect lists the current region and the Baba’s house then it is considered valid. If, however, the target names the Baba’s house with no region, the effect may fail. Conversely, if the effect lists the wrong region and also Baba’s house, it will certainly fail. The same rules apply to regular travel papers and regions if something else were to occur that moves a Point of Interest. If the Player wishes to address the Baba in person, on her sufferance, they may attend her kitchen table court during the round without their character having to travel there on their papers, that round. Player’s who do this can list a separate travel location for their location at the beginning of the round, as the visit to Baba is interpreted to have happened some other time, during the current week/round.