š Objectives -
The most common objective for a conflict in Babayaga is to gain control over a region. All objectives must be clearly written on a Battle Order before submitting to Control as any ambiguity in an attempted Battle Order will be interpreted by Control and they have discretion over any undefined outcomes.
Players may choose an alternate outcome for victory by writing different objectives on their Battle Order. This can be anything they like which is narratively possible, backed by the threat of force and that serves their House or allianceās interests. Perhaps a House wishes to target and capture a Player character who is present in the region, in order to ransom them back to their team. Or, perhaps they want to investigate a point of interest which they were not able to get access to through other means. Players should consult with Control if they have a particular outcome which they would like the conflict to lead into. If an objective is so written on a Battle Order, a version of this is the reward for victory in that conflict. If that happens, the attacking Battle Leader does not also gain control over that region by default. If the House would like to achieve both objectives they need to write both on their Battle Order dispatch. Defenders in a conflict are more limited in what they can achieve objective wise, beyond repelling their attackers. They should consult with Control on the matter, though, as shenanigans are heavily encouraged.
The attacking side in the conflict will suffer a negative one victory point (-1VP) penalty, per additional objective that they add to their Battle Order above one. That means that a single objective Battle Order will require less forces to succeed in, over a battle order with two or more objectives.
In the case of an objective to contest the ownership of a region, the Battle Order dispatch requires the attacking teams to specify which Player will take over that region, if the action is successful. If this is unlisted, Control will award the spoils of victory to the Battle Leader, that is the Player listed first on the Battle Order, and it will be up to them to further claim or redistribute the lands, or other rewards, as they so choose.
Objectives must be relevant in order to be applied. Meaning that a Player cannot attack a random Region and list āBecome Tribuneā as their objective with no narrative reasoning given for why it is even possible. Non-valid orders will always fail regardless if the conflict is won or lost. Winning a Battle Order also does not immediately cede control over the contested region to the attacker as mentioned. To have that occur it must have been listed on the Battle Order as one of the attackerās objectives. Defenders cannot claim proactive objectives on their Battle Order at the start of the conflict unless part of a gambit or agreed with control prior to the Forming Up stage of a conflict.