🔔 Marriages -
There are two types of marriages in Babayaga; the political, and the convenient.
Political Marriages are made between Player characters and can be arranged by any House who believe that it behoves them to join their bloodlines in a strong alliance. Politically married Players can always come to one another’s defence in a conflict, regardless of which side holds the initiative. Marriages between Players also have the effect of welding two of the aristocratic bloodlines together, either in anticipation of, or despite the soon to be upset to the order of succession.
Marriages of convenience are either between a Player and a non-Player family member of a particular House, or two non-Player family members of any House. These non-Player members of a house can be drawn from the names pre-filled on each House’s family tree, who do not correspond to a Player character. Essentially, these are the Player’s aunts, brothers and other family of less importance within their House who can be married off in order to forge stronger alliances with the other noble Houses.
Marriages of convenience have all the same benefits of a Political marriage between Player characters, with the exception that these ‘off-screen’ family members do not hold any regions and therefore cannot be directly targeted in conflict. They are, however, susceptible to Gambits and assassination.
At the commencement of the game the nobility of Jarlsland are culturally monogamist by convention. Players are encouraged to do with or without that information at their discretion.
To organise a marriage of any type, the head of a House must approach another House representative with a proposal. This means they propose a marriage in general, it does not have to include specifics at that stage. If a proposal is accepted then the two Houses can announce the betrothal in the next Dawn Phase. The wedding itself can happen in theory, or the Players may host their own weddings if they so choose. The important mechanical component is the announcement of intent to marry, done publicly during the Dawn announcements phase.
The target House of a proposal may set any dowry price for the wedding in whatever resource they choose and the proposing Player/House must pay that before announcing the wedding.
Mechanically and narratively the Player would gain access to the lands of their in-laws and also gain advantage in actions targeting them such as Gambits or movement within their territory so caution is, naturally, advised.