đľď¸ââď¸ Intelligence
Intelligence is a collectable resource that represents a Playerâs knowledge in about a certain topic in the game. This is usually in reference to hidden knowledge or other topics that the Player wishes to investigate. Intelligence may be awarded for a successful Gambit action, or acquired by the House teamâs âSpiderâ role, through means that they will be made aware of on the day. For Players not in that role, they will most often see intelligence as a reward for a successful Gambit action or through successful Objectives during conflict. Where in some cases a Player may be told a secret about the game, another Player, or the lore of the land directly; Intelligence represents a piece of information, not yet defined. This deferral represents the Playerâs forward thinking and preparation, being able to subsequently 'cash in' their Intelligence resource at a future, more opportune time.
Intelligence can be traded amongst Playerâs freely. There is no limit to how much intelligence a Player can hold at one time. Players can use any, up to all, of their intelligence when âcashingâ it in for more specific information. Some outcomes will require more Intelligence resource than others, if the Player doesn't wish to gain incomplete or misleading information.
Cashing in -
Intelligence represents an abstract network of favourable sources. Whether that be a Houseâs spy network uncovering something, or a particularly studious nobleâs discovery.
Intelligence can be used to influence other aspects of the game through âcashing it in.â That means, leveraging networks or calling in favours. When filling out Travel Papers, Gambits, or Battle Orders, a Player may include one or more of their Intelligence resource to affect the outcome of the action they are undertaking. What that outcome is may not be defined specifically, but it signals to the Control Team, that the Player is leaning on their resources, more wary and prepared, or wishing to go into whatever action that they are undertaking with proper, advanced preparation.
Alternatively, a Player may cash in their influence, independent of any other action and signal to Control their interest in a particular subject. This can be anything from the details of another Playerâs lineage, to rumours about the Babayaga herself. Players should keep in mind that the more difficult, or guarded, the knowledge, the more intelligence may be required to yield a result.
As Intelligence is their stock and trade, making any such inquiries may be more effective when the Player is, or collaborates with their Houseâs âSpider.â That is, if they are trustworthy...